/******************************************************************************** * File Name: MsgQueue.c * Function Describe: 共享消息数据缓冲区的消息队列 * Explain: 此消息队列是一个环形数据结构,可以接受消息入队列,并提取消息出队列,队列最多可容纳MSG_QUEUE_NUM_MAX个消息 每个消息队列使用一个环形结构的消息数据缓冲区,该消息队列内的所有消息将共用此数据缓冲区 适用于串口接收的数据处理,尤其适用于与模块的串口接收数据处理。 用法: 先定义消息队列SUT_MSG_QUEUE实例,并定义存放消息数据缓冲区实例 然后用MsgQueueInit初始化消息队列 用MsgQueuePost将消息入队列,入队列时将拷贝消息的数据内容到SUT_MSG_QUEUE实例的数据缓冲区中。 用MsgQueueAccept将从队列中取消息,取消息时将从数据缓冲区中拷贝数据到指定的其他非环形缓冲区,以便处理消息 * Writer: ShiLiangWen * Date: 2015-7-2 *******************************************************************************/ #define THIS_FILE_ID 5 /********************************************************************************/ #include "includes.h" unsigned char msgBuffer[MSG_DATA_BUF_LEN]; SUT_MSG_QUEUE msgQue; void MsgQueueSet(void) { MsgQueueInit((void *)msgBuffer,MSG_DATA_BUF_LEN); } /******************************************************************************************** * *********************************************************************************************/ void MsgQueueInit(char *pDataBuffer,unsigned short DataBufferLenMax) { int i; SUT_MSG_QUEUE *pMsgQueue = &msgQue; pMsgQueue->MsgIn=0; pMsgQueue->MsgNum=0; pMsgQueue->MsgOut=0; for(i=0;iMsgQueue[i].DataStartIndex=0; pMsgQueue->MsgQueue[i].MsgLen=0; } // pMsgQueue->DataBuffer=pDataBuffer; for(i=0;iDataBuffer[i]=0; pMsgQueue->DataBufferLenMax=DataBufferLenMax; pMsgQueue->DataBufferIn=0; pMsgQueue->DataBufferOut=0; pMsgQueue->DataBufferLen=0; } /******************************************************************************************** * *********************************************************************************************/ int MsgQueuePost(char *pData,unsigned short DataLen) { SUT_MSG_QUEUE *pMsgQueue = &msgQue; unsigned short i; //队列满,不允许再入队列 //SlwTrace(INF, "in MSQ\r\n"); if(pMsgQueue->MsgNum>=MSG_QUEUE_NUM_MAX){ //SlwTrace(INF, "MsgQueue full!\r\n"); return -1; } //数据缓冲区不够,不允许入队列 if((DataLen+pMsgQueue->DataBufferLen)>pMsgQueue->DataBufferLenMax){ //SlwTrace(INF,"DataBuffer full!\r\n"); return -2; } //消息入队列 pMsgQueue->MsgQueue[pMsgQueue->MsgIn].DataStartIndex=pMsgQueue->DataBufferIn; pMsgQueue->MsgQueue[pMsgQueue->MsgIn].MsgLen=DataLen; //消息数据入缓冲区 for(i=0;iDataBuffer[pMsgQueue->DataBufferIn]=pData[i]; pMsgQueue->DataBufferIn++; if(pMsgQueue->DataBufferIn>=MSG_DATA_BUF_LEN)pMsgQueue->DataBufferIn=0; pMsgQueue->DataBufferLen++; } //消息个数增加 pMsgQueue->MsgIn++; if(pMsgQueue->MsgIn>=MSG_QUEUE_NUM_MAX)pMsgQueue->MsgIn=0; pMsgQueue->MsgNum++; return 0; } /******************************************************************************************** 提取pMsgQueue消息,并放入pBuf中,给定pBuf空间长度为BufLen 返回r: r=0 --无消息 r>0 --有消息,并已拷贝消息数据到pData,r为消息数据长度 r<0 --有消息,但接受数据缓冲区长度不够 *********************************************************************************************/ int MsgQueueAccept(char *pBuf,unsigned short BufLen) { SUT_MSG_QUEUE *pMsgQueue = &msgQue; unsigned short i,j; char data; SUT_MESSAGE msg; if(pMsgQueue->MsgNum==0)return 0; //SlwTrace(INF, "out MSQ\r\n"); msg.MsgLen = pMsgQueue->MsgQueue[pMsgQueue->MsgOut].MsgLen; msg.DataStartIndex = pMsgQueue->MsgQueue[pMsgQueue->MsgOut].DataStartIndex; j=0; for(i=0;iDataBufferLen)break; data=pMsgQueue->DataBuffer[pMsgQueue->DataBufferOut]; pMsgQueue->DataBufferOut++; if(pMsgQueue->DataBufferOut>=pMsgQueue->DataBufferLenMax)pMsgQueue->DataBufferOut=0; pMsgQueue->DataBufferLen--; if(jMsgOut++; if(pMsgQueue->MsgOut>=MSG_QUEUE_NUM_MAX)pMsgQueue->MsgOut=0; pMsgQueue->MsgNum--; if(i!=msg.MsgLen){ return -2;//Databuffer len error! } if(msg.MsgLen>BufLen){ return -1; }else{ return msg.MsgLen; } } /******************************************************************************************** * *********************************************************************************************/